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Destructable Radios |
by Justice-DK |
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This tutorial will create a radio that will play music and can
be destroyed.
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This is a very straight-forward tutorial.
You should know how to create brushes, place entities and set keys/values.
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- Make a radio (brush with texture)
- With the radio selected, add func_explosive to it and hit N and set the following stuff
- mass 30
- health 10
- type wood (or any other type)
- noise wood (or any other type)
- Make a target_speaker and place it close to the radio
- With the Target_speaker seleected hit N
- Set the following stuff
- spawnflag 1
- noise sound/path to your wavefile
- Deselect and close by hitting Esc
- Shift+select Target_speaker and shift+select radio (both are now selected)
- With both selected press ctrl+k (a blue arrow appear and is pointing at the radio)
- Now deselect all
- Shift+select radio and Shift+select target_speaker
- With both selected press ctrl+k (a red arrow appear and is pointing at the target speaker
- Deselect all
- Check both items, radio must have invis flag off and radio must have looped on
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when looking at them again with N you noticed
that target and targetname where added to both items,
change names if they dont fit you.
Thats all, now go kill some radios 8)
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