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The Newbie's Map Making F.A.Q.: Getting Started |
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Mapping is hard. It takes time, patience and determination to make a map. It takes even more time,
patience, determination and practice to make a good map. Don't forget that. Ever. Moreover, the mapping
community expects YOU to put in your dues and try to answer questions ON YOUR OWN. You are expected to
read tutorials day and night to understand this stuff. You're expected to surf the net for hours trying
to solve a problem before you ask. Why? Well, two reasons that I can think of. First, the question you
are asking has most likely been answered before, many many times. What's even more likely is that the question
you're asking has been answered in the forum you are posting on. If you simply do a search you'll likely find the
answer to your question. The second reason, I think, is that many of the people that hang out in the
forums have seen the same question many times before. It gets tiring answering the same question over and over
again. And a third, more selfish reason, is that we usually spend hours upon hours reading and learning
ourselves and it can seem a bit lazy when someone expects an answer to a question without putting in at least
a minimal amount of effort required. One last point. I've also found that people that are too lazy to do the
required reading and research to answer their own questions are usually too lazy to ever really finish a map.
Just keep that in mind. :)
Another thing to remember, mapping in wolf is very similar to creating maps for Quake 3 Arena. Therefore, many
of the tutorials out there for Q3A will also work with Wolf. The only difference is going to be the textures
you use since Quake textures won't be in Wolf.
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Read. Read everything you can. Play with the editor a bit, then read some more.
Read the manual that comes with Radiant, then read it again. Read every tutorial you can find. Do multiple
tutorials of the same thing done by different people because each person may have one little piece of information
you didn't have before. You may learn one more trick or shortcut that will help make your life easier.
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There are two editors out there for making maps. The first one is the official editor WolfRadiant.
The second editor is called gtkRadiant and is a community based editor. It can be used to make Quake 3 Arena
or Wolfenstein maps (as well as Jedi Knight II, Soldier of Fortune and Elite Force). Which to use? I
recommend gtkRadiant. WolfRadiant just doesn't have some of the
enhancements that gtkRadiant has. The most significant one for me is the navigation in the 2D and 3D windows.
You can get Wolfradiant here
and gtkRadiant here.
This entire guide assumes you are using GTK.
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By default, not all the textures will be listed in the gtkRadiant Textures menu.
The reason is that the textures are loaded based on what is listed in your main\scripts\shaderlist.txt file. Append
this list to your shaderlist.txt file:
assault_rock
awf
broken_castle
castle_wall
cathedrale_door
cemetary
chat_wood
crypt
dam
director
effects
frogman
intro
maps
metal_misc
miltary_trim
nxlab
occult
skies2
sleepy
swf
terrain
the_end
town_door
town_floor
town_props
town_roof
town_wall
town_window
town_wood
village_interior
xlab_floor
xlab_window
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Once you've created a custom texture, you should create a directory under the
main\textures\ directory. Usually you would name the directory the same name as your map
to avoid confusion. Then, you have to go into the scripts\shaderlist.txt file and add your
directory name to the end of that list. Back to top
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- To select a single piece of terrain, use ctrl+alt+lclick
- To cycle through each piece of a func_group, slect the group then hit tab. You can size and texture the
individual piece this way
- To select all brushes with a particular texture, select the texture in the texture window, then press shift+a
- Learn to use the filters under View->Filter
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